I'm an award-winning, digital-native CD with 12 years in the industry. Welcome to my portfolio.

McDonald’s / Avatar Hidden Object Game

Done: January 2010 | Filed under: Application, Favorite, Game, McDonald's, Microsite

I may have been clutching the hidden object hammer at the time I concepted this (see the Friskies game), but I’ll be damned if the McD / Avatar digital experience wasn’t a perfect nail.

We needed to bring Cameron’s game-changing film to life in a way that promoted Big Mac and stayed true to McDonald’s mantra of Simple, Easy Enjoyment. My idea: A best-in-class game with levels that are unlocked by codes on Big Mac boxes.

We sold it right through to McDonalds USA and went on to sell and execute it for the global McD system.

The results were almost as impressive as Cameron’s box office stats:

  • 19% lift in Big Mac sales
  • over a million site visitors
  • 11 minutes average time spent on site

Kidding.

Note: I was only involved in concepting this project.

Here’s a screenshot of the site.

pugh_avatar-screen-600


Friskies Hidden Object Game for iPhone

Done: November 2009 | Filed under: Friskies, Game, Mobile, Video

What creative worth his salt in 2009 wouldn’t push to bring his hit branded game to iPhone?


Friskies Hidden Object Game

Done: August 2009 | Filed under: Application, Favorite, Friskies, Game, Video

My role: Concepter, Salesman

The Friskies Hidden Object Game lets you dive deep into the magical worlds of Friskies in search of hidden brand icons.

This was Yahoo’s most successful branded game launch ever. Yahoo guaranteed the brand 500,000 plays within six months; the game reached over 700,000 people within three weeks.

My team concepted the game based on the insight that hidden object games skew highly with Friskies’ target consumers; 59% of hidden object gamers are women between ages of 25-54 (source: Media Metrics).

Here’s a walkthrough.